Xs Editor
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Persp
Select
Move
Rotate
Scale
Undo
Redo
Dup
Del
Grp
Ugrp
Grid
Opacity
0.60
Color
Fade
300
Sky
Debug
Entity Wireframes
Collisions
Light Helpers
Labels / Names
Particle Markers
Grid
Snap:Off
R:Free
P:Local
X
Y
Z
▶
⏸
⏹
🎨 Shader
Save
▶ PREVIEW MODE
Connecting...
View
Top
Bottom
Front
Back
Left
Right
Persp
Iso
Focus
Reset
Shading
Lit
Unlit
Wire
Edges
Xs Editor
v2.1
⏻
◧
Project
+
Objects
Props
Scene
Terrain
Data
Levels
▸
🎯 Entities
▸
🧩 Prefabs
0
💾 Save Selection
↻
▸
📦 Models
Drop .glb / .gltf here
or click to browse
Select an object to edit
Name
Position
X
Y
Z
Rotation (deg)
X
Y
Z
Scale
X
Y
Z
⚡ Collision
None
Cylinder
Box
R
H
W
D
H
Block projectiles
Destructible
HP:
🎯 Entity
Trigger Box
Spawn Point
Spawn Zone
Capture / Hold Zone
Waypoint
Teleport
Damage Zone
Checkpoint
Camera Zone
Event
Target
Value
Delay
sec
Repeat
Once
Always (re-triggerable)
Count limit
🌊 WAVE CONFIG
Waves
to
0=∞
Per Wave
enemies
Scaling
+per wave
Interval
sec between
Delay
sec after wave starts
Boss / Mini-Boss (spawns 1 scaled boss per wave)
Team
Enemy
Player
Neutral
👹 Enemy Types
(check to include)
🎁 Loot Table
None
Radius
Time
sec to capture
👹 Defense Enemies
Waves
defense waves
🌲 Biome
None
🎁 Loot Table
None
DPS
Type
Dest
Select destination...
🌊 Water Settings
Deep Color
Shallow
Fresnel
Opacity
0.75
Wave Scale
8
Wave Speed
0.8
Wave Height
0.15
Fresnel Pow
2.5
Foam
0.65
✨ Particle Settings
Preset
Custom
🔥 Fire
💨 Smoke
✨ Magic Sparkle
💚 Heal
🟠 Embers
❄️ Snow
🩸 Blood Splash
Max
200
Rate
30
Life
1.5
Speed
3
Spread
0.5
Size
0.2
Size End
0.05
Gravity
0
Color Start
Color End
Opacity
0.8
Direction
Up
Outward
Down
Sphere
Additive Blend
🎨 Materials
🎬 Animations
0
▶
⏸
⏹
0.00s
Speed
1x
Loop
Save Prefab
Delete
▾
💡 Scene Lights
0
+ Point
+ Spot
▾
📋 Scene Objects
0
⛰️ Terrain
Enable Terrain
Size
60 × 60
120 × 120
240 × 240
480 × 480
Resolution
32 (Fast)
64 (Default)
128 (Detailed)
256 (HD)
512 (Ultra)
🖌️ Sculpt Brush
▲ Raise
▼ Lower
─ Flatten
〰 Smooth
Radius
3
Strength
0.15
Falloff
0.5
🎨 Paint Layers
Tex Scale
16
🎨 Paint
Alpha Brush
🌐 Advanced
AO Strength
0.4
Normal Str
1.0
Triplanar Mapping
🌿 Foliage
🌿 Scatter
🧹 Erase
Density
8
Scale Min
0.7
Scale Max
1.3
0 instances
Reset Height
Reset Paint
Clear Foliage
🔌
No game server connected.
Set a Server URL in Levels tab → Project settings
●
Connected
↻ Refresh
← Back
Items
0
Edit
Save
Cancel
📁 Project
Name
Type
Horde Survival
FPS / Shooter
Tactical / Strategy
RPG / Adventure
Racing
Generic
Icon
Color
Server
Admin
New
Wave Count
0=endless
Level Size
60 × 60 (Small)
120 × 120 (Medium)
240 × 240 (Large)
480 × 480 (Huge)
▸
🌍 Environment
Preset
Custom
Dark Dungeon
Enchanted Forest
Desert Wasteland
Ice Cavern
Volcanic Lair
Moonlit Ruins
Toxic Swamp
Celestial Arena
☀️ Sky & Fog
Sky Color
Fog Color
Fog Near
Fog Far
🏔️ Ground
Ground Color
Show Grid
🌙 Ambient Light
Color
Intensity
0.5
☀️ Sun (Directional)
Color
Intensity
0.6
Position
Shadows
🎵 Music
Track 1
Track 2
Track 3
🎨 Post-Processing
Preset
None (player choice)
Cinematic
Fantasy
Horror
Neon
Retro
16-Bit
Predator
Cool
Bloom
0.3
Bloom Thresh
0.3
Vignette
0.7
Pixel Size
1
Thermal
0
Chromatic Ab.
0
Scanlines
0
Color Tint
0
LUT
Neutral
Cinematic
Warm
Cool
Horror
Fantasy
Desaturated
Neon
🔍 Preview PP
Levels
📤 Export
🚀 Push to Server
📄 JSON
📦 All Levels
🎨
Shader Editor
Preview Sphere
New
💧 Extract
💾 Export GLB
✕
▼
📂 Presets
💾 Save
↻ Refresh
Nodes
Input
🎨 Color
🔢 Float
🖼️ Texture
📐 UV Coords
Procedural
🌊 Noise
🌈 Gradient
Math
✖️ Multiply
➕ Add
🔀 Mix/Lerp
🔄 Invert
📏 Clamp
🔲 Channel Split
Output
🎯 PBR Output
Select a node to edit properties
🎬
Model Viewer
✕
Animations
▶
⏸
⏹
0.00s
0.00s
Speed
1x
Loop
Camera: orbit with mouse